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Welcome to the CreativeIT Wiki!
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NSF CreativeIT Program
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List of 2008 funded projects
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List of 2008 funded projects
Last modified by
Hal Eden
on 2009/04/17 09:32
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1: NSF CreativeIT Projects funded in 2008. 2: \\[[SGER: Learning to Develop Insight: A Sub-symbolic Approach to Learning Transfer>>Main.SGER- Learning to Develop Insight- A Sub-symbolic Approach to Learning Transfer||class="internal" title=""]] 3: Ventura, Dan 4: Brigham Young University 5: \\[[AAAI Symposium on Creative Intelligent Systems>>Main.AAAI Symposium on Creative Intelligent Systems||class="internal" title=""]] 6: Ventura, Dan 7: Brigham Young University 8: \\[[SGER: Leveraging Grassroots Creativity for Interaction Design: Infrastructure Support for Design Thinking>>Main.SGER- Leveraging Grassroots Creativity for Interaction Design- Infrastructure Support for Design Thinking||class="internal" title=""]] 9: Klemmer, Scott 10: Stanford University 11: \\[[SGER - End-user Sketching of Games and Simulations>>Main.SGER - End-user Sketching of Games and Simulations||class="internal" title=""]] 12: Landay, James 13: University of Washington 14: \\[[Two Day Workshop: Studying Design Creativity- Design Science, Computer Science, Cognitive Science and Neuroscience Approaches: The State of the Art>>Main.-Two Day Workshop- Studying Design Creativity- Design Science, Computer Science, Cognitive Science and Neuroscience Approaches- The State of the Art-||class="internal" title=""]] 15: Gero, John 16: George Mason University 17: \\[[Pilot: Mixed-Reality Without Tears: Tools to Support Creativity in Mixed-Reality Applications>>Main.Pilot- Mixed-Reality Without Tears- Tools to Support Creativity in Mixed-Reality Applications||class="internal" title=""]] 18: Tejada, Sheila 19: CUNY Brooklyn College 20: \\[[PILOT: Unlocking Body Memories for Creativity: Controlling Virtual Characters with Tangible Interfaces to Augment Expression and Cognition>>Main.PILOT- Unlocking Body Memories for Creativity- Controlling Virtual Characters with Tangible Interfaces to Augment Expression and Cognition||class="internal" title=""]] 21: Mazalek, Alexandra 22: GA Tech Research Corporation - GA Institute of Technology 23: \\[[Examining Creativity with IT in Engineering Design (X-CITED)>>Main.Examining Creativity with IT in Engineering Design (X-CITED)||class="internal" title=""]] 24: Johri, Aditya 25: Virginia Polytechnic Institute and State University 26: \\[[Pilot: Using Causal Relations to Guide Multi-Level Creative Processes>>Main.Pilot- Using Causal Relations to Guide Multi-Level Creative Processes||class="internal" title=""]] 27: Reggia, James 28: University of Maryland College Park 29: \\[[Collaborative Research: Modeling Creative and Emotive Improvisation in Theater Performance>>Main.Collaborative Research- Modeling Creative and Emotive Improvisation in Theater Performance||class="internal" title=""]] 30: Narayanan, Shrikanth 31: University of Southern California 32: \\[[Pilot: SOUZOU - Creativity through Procedural Modeling>>Main.Pilot- SOUZOU - Creativity through Procedural Modeling||class="internal" title=""]] 33: Kobayashi, Yoshihiro 34: Arizona State University 35: \\[[MAJOR: Collaborative Research: Modeling Creative and Emotive Improvisation in Theatre Performance>>Main.MAJOR- Collaborative Research- Modeling Creative and Emotive Improvisation in Theatre Performance||class="internal" title=""]] 36: Magerko, Brian 37: GA Tech Research Corporation - GA Institute of Technology 38: \\[[Collaborative Research: Major: Puppet Choreography and Automated Marionettes>>Main.Collaborative Research- Major- Puppet Choreography and Automated Marionettes||class="internal" title=""]] 39: Murphey, Todd 40: University of Colorado at Boulder 41: Egerstedt, Magnus 42: GA Tech Research Corporation - GA Institute of Technology 43: \\[[Pilot: Leveraging Human Creativity with Machine Discovery>>Main.Pilot- Leveraging Human Creativity with Machine Discovery||class="internal" title=""]] 44: Miikkulainen, Risto 45: University of Texas at Austin 46: \\[[Pilot: Let Your Notes Come Alive: The SkRUI Classroom Sketchbook>>Main.Pilot- Let Your Notes Come Alive- The SkRUI Classroom Sketchbook||class="internal" title=""]] 47: Hammond, Tracy 48: Texas Engineering Experiment Station 49: \\[[An Instructional Tool to Foster Creativity in the Software Engineering Process>>Main.An Instructional Tool to Foster Creativity in the Software Engineering Process||class="internal" title=""]] 50: Gamble, Rosanne 51: University of Tulsa 52: \\[[Major:The Narrative Theatre - A Creativity Enhancement Environment>>Main.Major-The Narrative Theatre - A Creativity Enhancement Environment||class="internal" title=""]] 53: Lester, James 54: North Carolina State University 55: \\[[Pilot: Exploratory Programming for Interactive Behaviors: Unleashing Interaction Designers' Creativity>>Main.Pilot- Exploratory Programming for Interactive Behaviors- Unleashing Interaction Designers- Creativity||class="internal" title=""]] 56: Myers, Brad 57: Carnegie-Mellon University 58: \\\\[[Pilot: Computational Metaphor Identification for Supporting Creativity in Science Education>>Main.Pilot- Computational Metaphor Identification for Supporting Creativity in Science Education||class="internal" title=""]] 59: Tomlinson, William 60: University of California-Irvine 61: \\[[Pilot: A Robust Distributed Intelligent System for Telematic Applications>>Main.Pilot- A Robust Distributed Intelligent System for Telematic Applications||class="internal" title=""]] 62: Braasch, Jonas 63: Rensselaer Polytechnic Institute 64: \\[[Symposium on Computational Approaches to Creativity in Science>>Main.Symposium on Computational Approaches to Creativity in Science||class="internal" title=""]] 65: Bridewell, Will 66: Institute for the Study of Learning and Expertise 67: \\[[SGER: Preliminary Computational Studies of Societal Factors in Creative Designing>>Main.SGER- Preliminary Computational Studies of Societal Factors in Creative Designing||class="internal" title=""]] 68: Gero, John 69: George Mason University 70: \\[[Workshop: Success factors in fostering creativity in IT research and education>>Main.Workshop- Success factors in fostering creativity in IT research and education||class="internal" title=""]] 71: Kelliher, Aisling 72: Arizona State University 73: \\[[CreativeIT Workshop: Creativity and Rationale in Design>>Main.CreativeIT Workshop- Creativity and Rationale in Design||class="internal" title=""]] 74: John Carroll jcarroll@ist.psu.edu(Principal Investigator) 75: Pennsylvania State Univ \\
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