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Welcome to the CreativeIT Wiki!
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Exploratory projects
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Exploratory projects
Last modified by
Hal Eden
on 2009/04/17 08:45
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1: (% border="0" cellpadding="4" width="100%" %) 2: (% bgcolor="#b6cecb" %)|=(% class="fancybanner" style="text-align: left" %)Exploratory projects 3: 4: 5: What exploratory research projects/programs should NSF fund in the first year of this program? 6: \\~1. for emerging companies ? can you be an emerging company and still be creative 7: project: can SBIR recipients get new money to explore how to continue to be creative (e.g., beyond original work) ? for example, to create a skunkworks for new areas, while still working on their existing product 8: \\2. new models for education to produce creative people and creative teams: 9: project: teach people about "making" as a way to make them more creative 10: \\3. make users and students think outside the current applications about what is possible 11: project: tools to help novices and end users design and build ubicomp applications 12: \\4. need for brokers (help people understand what's new and what's been done before) 13: project: curators for creative IT projects (combining new technology and art in novel ways) 14: project: have a marketplace of such projects 15: project: speed dating as brokering (between projects) 16: \\5. studies about how new IT affects fundamental and radical ideas (and vice versa) 17: project: study how Google (or similar technologies) has impacted various creative efforts (everyone has a hypothesis about how it impacts their work, but can we tease out which of these factors has broad significance and could be generalized) 18: \\6. How can NSF open doors or how can help connect to other sources of funding? especially to companies 19: project: something like the canadian NCE (Network of centers of excellence) 20: \\7. community building and network building 21: \\8. long term relationships are important 22: project: take people who have already established long term relationships, bring them together and build on this. 23: \\9. perceptual research applied to media/real life 24: project: create tools to bring these capabilities to more people 25: \\10. using location data 26: project: media projects using geotagging 27: \\~11. more generally, take a new idea coming out of CS (see 10) and see what artists can do with it. 28: \\12. creative process produces huge amounts of data; how can we organize the design space? 29: \\13. Dick Gabriel: draws parallels between poetry and programming (he is both) 30: project: research aimed at drawing parallels between creative activity in different domains 31: \\14. creative interpretations of complex systems (like sustainability) 32: project: individual choice has a big impact on sustainability. How could we use creativity to make people more aware of the impact of the choices they make? 33: project: work with Bruce Mau on extensions of his exhibit. 34: \\15. creative activities that immersive environments afford and what do they prohibit/constrain? 35: project: look at the dark side of what current technology does for creative endeavors as well as good 36: \\16. how we can use constraints to enhance creativity 37: project: 38: \\17. automated creativity (Lenat, Langley, 80s). Should we go back and look at these ideas? 39: \\18. creativity in the realm of social policy 40: project: small countries are forming national design policies; is there a US response 41: project: demonstrate the value of creativity to business and national competiveness 42: project: can we enable teams to work more effectively (e.g. Larry Leifer animation)? 43: \\19. mashups 44: project: are mashups a fad or a new tool for long term ? can we figure out which 45: projects: fund a summer school with both tech and art students to study mashups 46: \\20. what happens when you get the best young designers in a domain together for a week? (build on smartgeometry.org or interaction design summer school in turkey) 47: \\
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