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Welcome to the CreativeIT Wiki!
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CreativeIT--The Canon
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CreativeIT--The Canon
Last modified by
Hal Eden
on 2010/06/16 21:35
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1: <h2> 2: 3: Welcome to this workshop! 4: 5: </h2> 6: 7: I am excited to work with so many talented individuals to help further Creative IT and contribute to the community. This letter contains important information on workshop participation and logistics. 8: \\ 9: 10: There has been a slight change to the structure of this workshop. Rather than having three tracks, we will be focusing our collective efforts on just one: *the Evolving Canon*. In conversations with NSF we agree that it will be constructive to have a somewhat smaller and more focused scope for our discussions. 11: Over the coming weeks, we will be having some stimulating discussions on the essential categories, concepts, and literature that inform Creative IT research as we currently understand it. Through discussion, mindmapping, active contributions and refinement of new sections of the Creative IT Wiki , we will develop a deeper familiarity with Creative-IT research agendas and the existing canon that supports them. We will then come to a consensus on the categories that exist and should exist in the Creative IT canon, identifying gaps in the current canon and the opportunities to fill them. Ideally our work this summer should result in a strong report that will readily turn into a journal article. 12: 13: <h3>\\</h3><h3>Details and Logistics:\\ 14: </h3> 15: 16: If you do not already have a Second Life avatar, please visit secondlife.com to register for a free account. You will need to download a viewer in order to open the application. 17: \\ 18: 19: Once you have created your avatar, please send your Second Life name to Bill Bainbridge (wbainbri@nsf.gov) so he can invite you to the NSF island, which is where our conversations will take place, in part. 20: 21: The workshop will also be hosted on the Creative IT Wiki. Hal Eden (Harold.Eden@Colorado.edu) will send instructions on accessing our portion of the wiki, where workshop materials and conversations will be posted. 22: 23: <h4>Schedule: </h4> 24: 25: Participants should expect to spend about an hour per week contributing to the workshop. 26: 27: Please reserve an hour on June 17 from noon to 1pm (Eastern Standard Time) for the Kick-off event on Wiki and Second Life Island. 28: 29: General Calendar of Events: 30: 31: * June 4: Workshop soft launch - initial materials posted on Creative IT workshop 32: * June 17 (Noon -1pm EST): Kick-off event on Wiki and Second Life Island 33: * July 9: Progress report 34: * August 1: Progress report 35: * August 15: Draft of Final Report 36: * August 31: Culmination of the Workshop 37: 38: \\ 39: 40: I look forward to interacting with you all this summer 41: 42: We will be using [The Distributed Workshop Space>Distributed Workshop.WebHome] as our workspace in the wiki for this workshop.
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