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Workshop ideas
Wiki source code of
Workshop ideas
Last modified by
Hal Eden
on 2009/04/17 08:45
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1: === Possible workshop names: === 2: 3: * Fostering transdisciplinary communities 4: * Dreaming of a common language 5: * Workshop on misfits 6: * Design guidelines for creativity support tools 7: * Production-based transdisiplinary workshops 8: * Workshop to design production-based transdisciplinary workshops 9: 10: 11: **So that the workshop can serve the purpose of building a community:** 12: how can we have workshops where people go home afterward and spend their time on things they really want to do (and would do anyway) because those things are personally meaningful to them. 13: \\ 14: 15: === Workshop themes: === 16: 17: * foster community of people who don't feel they have to choose sides 18: * people from different sectors 19: * research methods for studying creativity 20: * fostering community instead of stream of presentations 21: * engaging participants in dialog 22: * organized around some sort of production 23: ** use a tool to produce something, reflect on process and result 24: ** make something, it doesn't matter what it is 25: ** bring people who have background in theme 26: ** prework before people show up 27: ** so people are coming as competent 28: ** how do you do this for people are very busy? 29: ** fund 1/2 month of faculty salary to encourage them to do this 30: * design is necessary plumbing, but the are levels above that 31: * how to avoid derailing 32: * do we need a workshop to design workshops first? 33: ** looking at tools that would support that 34: * people will do things when it is important to them / personally meaningful 35: * understanding social creativity, linux, wikipedia and beyond. 36: * make the economic case for creativity 37: ** describe the economics of discovery and innovation 38: * how do we educate/change the educational structure to encourage more creative thinking? 39: * interventions at the college level, and in the workplace 40: * what are economic, policical, social aspects related to creativity 41: * assessing creativity: processing and products 42: ** how to assess creativity? 43: ** what are better terms rather than overused "creativity" 44: * having resources to invite people who bring orthogonal expertise to your process and have them stay with you for three months 45: 46: 47: **Workshop on wicked problems:** Conducting programmatic research on the study of wicked problems. \\ 48: 49: * Workshop Focus: Identification of contextually appropriate evaluation methods, criteria, metrics and measures. 50: ** Which can be used and when are they most effectively used? 51: ** How can information from different methods, metrics and measures be combined to support conclusions. 52: * Workshop Participants: Individuals with demonstrated experience at conducting non-experimental research projects and/or development of novel metrics and measures. 53: * Workshop Deliverable: "How to" report similar to ANSI Common Industry Format for Usability Test Reports. 54: 55: === Beyond workshops: === 56: 57: * visiting activities, going to other labs to foster new interactions 58: ** provide time for more in-depth activities 59: ** apply to serve as inviters 60: ** apply to be invitee 61: * alternative/complementary approach 62: * could be unfocused 63: * could be focused on specific task 64: * what tutorials are needed and for whom? 65: 66: 67: What about a workshop for review panel participants to help them be able to better recognize the potential of innovative proposals\\ 68: 69: 70: \\
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