| Guidelines, Methods, Evaluation, Selection Criteria |
|---|
General Ideas
General Guidelines
Applications should have mechanisms in place to recognise change and have sufficient flexibility to respond to change.
Review Criteria
Create a new kind of proposal called a ?design proposal? as an alternative kind of funding to the traditional ?research proposal?
1) Foucsed on a need area rather than a specific hypothesis/result
can be based on social/economic need (transportation, alternative energy, health?.)
?but needs to be decoupled from immediate cost/benefit analysis and from specific solution paths
2) Combining different perspectives (multi-disciplinary in a way that is focused on the topic)
Should require explicit inclusion of ?outsider? perspectives
e.g., if it is in art-centered project, need technologists
e.g., if it is a technical design project (like MIT?s cars) need artists
3) Initial proposal is seed for more extensive project
Leverage NSF support to get industry involvement
Initial funding is large/long enough to allow building up sufficient resources to get to a first round prototype to see what directions are worth following further
4) Educational activity is a key part of the project
Done with substantial student involvement
One major benefit for the money is that it creates an environment for givng design thinking experience to a wide swath of students (different fields), as a value independent of the explicit results that emerge
Create ties to other forms of student funding (fellowships, research associated with project aspects)
5) Selection criteria based on assessment of human/institutional capacities to learn by doing as the project evolves, rather than by being able to anticipate the results.
Rethinking STEM
Science, creativity, engineering and new technology = SCENT
"Creativity is the new math"
Written on a Mac: Designed by Apple in California. Assembled in China.